A concept screenshot of Mannequin, our second game idea for the iOS.
You play as a Mannequin, fighting waves of monsters and collecting epic loot. Its very much like a dungeon crawler RPG, but levels are arenas instead.
Tap to move.
Swipe to attack.
Ability buttons.
Character skills and a loadout screen to equip different items.
Sounds simple right?
Helllllll no.
Once we broke the game down, we realised that we had to have dozens of skills to code, each of which had different effects. There was the problem with too many items to create, and every single one had to be unique and balanced. We had 10 waves of monsters. That means crazy amounts of animation, modelling and textures.
We have great concepts for this game, but we simply don't have the time.
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