Still, i've been trying my absolute hardest to apply what i've learned so far. I started off planning level 1 of our 3 level game in the form of floor plans.
I wrote little guides and descriptions on the plans so readers would understand.
While I found it fun to be making these levels, I felt as though i couldn't properly visualize in 3D and through a perspective. I got really frustrated at this halfway through level 2.
Sure, my floor planning abilities seemed to have improved just after one level, but at this stage, i realized that there was no way to create more sophisticated levels and objectives. I had to start conceptualizing in 3D.
I still spend days wondering how the designers of Portal, Q.U.B.E and Antichamber think up of their puzzles. Its absolutely mind blowing. I assume that they have level builders to help them streamline the process.
A rough 3D model that took me a whole day looks nowhere as nice as a 2-hour drawing, but it helped a whole lot more. Visualization was a lot easier and I could make changes and walk around in it immediately.
Doing it this way will probably make Production more streamlined for us too, since we will already have models at our disposal.
I just hope I finish it on time.
Cheers,
Shafi
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