This is the final design for our main character. We still don't have a name for him yet, unfortunately. Even if we give him a name, he will always be Mr. Player to us.
These are some initial concepts for our Pathfinder's crew uniform. Very Star Trek inspired, but i tried to make the lines reflect the design of the I/O Suit. It's like the ships own 'style' or fashion statement.
These are some 'screenshots'. The bottom one is drawn over a demo level we made. Its meant to show what our game is supposed to look like. The grids are a way of telling the player that he's in Input Mode. Also looks damn cool.
These are some concepts for our Projected Character (the avatar the player controls while in Input Mode).
Since the suit -is- a prototype, I figured the projected avatar would also be 'incomplete'. I tried to be very abstract with it and make it look like a mannequin or a base mesh model.
I also had some ideas of the effects it creates while standing on platforms.
While school is fun and shit, the work is starting to pile up like crazy. I only see it getting more intense in the coming months. Theres so much to be done, but so little time.
Pfft.
We got this.
Cheers,
Shafi
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